Technical Director Character W - M - Nb Aaa Project H/F - Ubisoft Annecy - 74
- Bac
- Bac +2
- Bac +3, Bac +4
- Secteur informatique • ESN
As a Character Technical Director, you're responsible for technical solutions allowing the production and integration of 3D character assets in the game editor within a AAA game production.
As a Character TD, your main role and tasks are to :
- BE technically accountable for Characters on the projects, including budget definition, production constraints, performance etc.
- Suggest, put in place or improve tools & methods that are necessary to the Character production pipeline, including and especially : shaders (hairs, facial, clothes etc.)
- You are « problem solver » oriented and act as the technical point of contact for the character art team
- Analyze pipeline technical needs to produce 3D assets for characters creation
- Monitor data produced by Creative teams (Art & Design) to ensure that they respect the technical constraints you've defined
- Adapt to technical and artistic constraints in order to optimize production flux
- Communicate technical constraints & their reasoning to the modelling team and give visibility to the project Direction team
- Train the Art team members to the new tools and methods
You already have at least one significant experience in Character Technical Art in a real time context.
- You have solid knowledge of technical constraints linked to real time 3D Character production
- You have knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity etc.)
- You have knowledge of rigging and shaders as well as the associated technical constraints.
- You have used one or multiple DCC like 3DS Max, Maya, Blender etc.
- You are autonomous, proactive, and have an ability to summarize. Your experience allows you to apprehend the stakes of a new AAA technical environment.
- You are able to work in English in an international environment
- You have scripting skills (Python, c#...). Ability to work with C++ is a plus but not required
- Additional skills : Real time clothes, facial rig, hair
As a Character TD, your main role and tasks are to :
- BE technically accountable for Characters on the projects, including budget definition, production constraints, performance etc.
- Suggest, put in place or improve tools & methods that are necessary to the Character production pipeline, including and especially : shaders (hairs, facial, clothes etc.)
- You are « problem solver » oriented and act as the technical point of contact for the character art team
- Analyze pipeline technical needs to produce 3D assets for characters creation
- Monitor data produced by Creative teams (Art & Design) to ensure that they respect the technical constraints you've defined
- Adapt to technical and artistic constraints in order to optimize production flux
- Communicate technical constraints & their reasoning to the modelling team and give visibility to the project Direction team
- Train the Art team members to the new tools and methods
You already have at least one significant experience in Character Technical Art in a real time context.
- You have solid knowledge of technical constraints linked to real time 3D Character production
- You have knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity etc.)
- You have knowledge of rigging and shaders as well as the associated technical constraints.
- You have used one or multiple DCC like 3DS Max, Maya, Blender etc.
- You are autonomous, proactive, and have an ability to summarize. Your experience allows you to apprehend the stakes of a new AAA technical environment.
- You are able to work in English in an international environment
- You have scripting skills (Python, c#...). Ability to work with C++ is a plus but not required
- Additional skills : Real time clothes, facial rig, hair
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